Notes for Cricket Umpires
Updated November 2003 for North Harbour Junior Cricket UP TO AND
INCLUDING Year 8 GRADE
These notes are intended as a guide for teachers, parents or players who
take on the role of umpire and were originally prepared by the late Ian Talbot,
a member of the Auckland and NZ Cricket Umpires
Associations and have since been modified to suit the grade of cricket played
within North Harbour Junior Cricket.
FORGET WHAT YOU HAVE SEEN ON TV!!
1.
All
games in NZ – Provincial, Club and School - are played according to the MCC
Laws (2000 code with subsequent amendments effective 1/10/2000), NZ Cricket
Playing Conditions (where applicable) and any rules or playing conditions from
the organisation governing your particular competition (North Harbour Junior
Cricket).
2.
Disregard
the inside covers of your scorebook! Many scorebooks have the “Laws of Cricket”
printed inside the cardboard covers. These have not been the Laws of Cricket
since prior to the 1980 re-write and most of those ‘laws’ are no longer
relevant or correct.
3.
Have
an up-to-date copy of the Laws of Cricket.
The Laws
now encompass the spirit and traditions of the game. Like many sports, the game
of cricket is defined by its laws. As an umpire, you cannot decide to apply
some laws and skip others. You must apply ALL the laws impartially. A copy of
the Laws of Cricket may be downloaded from the NHJC website.
PRIOR TO THE GAME
1.
Be
at the venue well before the scheduled start. Find your fellow umpire and make
sure you both fully understand the Laws and rules you will be playing to.
2.
Make
sure you both know where the boundary is: walk it together and identify any
potential problems such as overhanging trees, immovable objects etc. How many
runs when these objects are hit? If the boundary is unmarked make sure you
both, and BOTH captains, know what you are going to consider as the boundary.
Is a fence on the boundary? Fences are no longer treated separately. The base
of the fence is the boundary. The fence itself is now outside the boundary. Sight
screens are automatically OUTSIDE the boundary.
3.
Look
for dangerous holes – taps, drain holes, rugby/soccer post holes etc and make
sure ALL the players know they exist.
4.
If
there are special circumstances that will affect the game make sure your fellow
umpire, and both captains, know what they are: are you umpiring the whole game
or swapping with someone else for instance.
5.
If
you or he are swapping then include ALL umpires in the discussions so everyone
knows what is going on. Incidentally, the swapping of umpires in any game is
frowned upon (contrary to the Laws in fact) but is accepted as a fact of life
in NHJC cricket: the downside being it is impossible to maintain consistency!
6.
Together,
talk with both Captains. Make sure they know any special rules or conditions.
7.
Make
sure you all know when drinks will be taken and when the innings must end,
lunch break etc will occur.
8.
Ensure
you all know what constitutes a wide for this grade! This is probably the most
contentious issue facing umpires: consistency of wides.
9.
If
the weather is inclement decide, with the Captains, when play is to commence.
Work out any reduced over count.
10.
Decide
which umpire shall be the official time keeper: there can be only one!
11.
Get
the match ball from each team. Are they the correct type and size for the
grade?
12.
Ensure
the stumps are correctly pitched. The wicket should be 9” wide and pitched with
the centre line of the stumps on the bowling crease (back edge of the line).
Too many times we see stumps pitched in the middle of the painted line!
13.
Drink
plenty of liquid: You will be surprised just how much liquid you lose standing
out there.
14.
Sun
tan cream!
MAKE IT A HABIT TO DO THESE CHECKS AS A PRE
GAME RITUAL WITH YOUR OPPOSITE NUMBER EVEN THOUGH YOU MAY KNOW THEM WELL AND
TRUST THEIR JUDGEMENT
WHAT TO CARRY WITH YOU
1.
A
counter of some sort. Some umpires use stones or coins. You need to count six
good balls and, in one day games, the overs gone.
2.
BOTH
umpires should have a counter and should check the ball count with each other
EVERY over. It is normal to do this when there are TWO good balls remaining in
the over: a polite two finger salute to your colleague; usually two fingers
downwards facing J. (Watch the ‘professionals’ next
time: they all do it, at all levels). If you agree, and you should, then all is
well. If not, then the Bowlers umpire has control of the over and the final
decision is his. If you disagree often then perhaps one of you needs to look at
the way you are counting!
3.
A
bowler’s marker. This is given to the bowler at your end so he does not have to
dig a canal in the outfield to mark his starting point.
4.
A
small notebook for recording unusual events. Such as runs scored from
overthrows, runs short etc. Note the over and ball and compare with the scorers
at the next break. Also record the number of overs bowled by each bowler as a
cross check for scorers.
5.
A
couple of good pens and maybe a pencil if it looks like rain: pens don’t write
under water, pencils do, even on damp paper.
6.
A
small towel to wipe the ball if it is wet. ‘Borrowed’ bar towels are excellent.
7.
Some
chalk. Normal blackboard chalk is OK but pavement OR Engineers chalk is better.
Used to mark wide lines (later) and used by the batters to mark centre etc on
an artificial pitch. Saves a lot of time and minimises pitch damage
8.
Do
not forget lip salve and the good old Barley Sugars…
SCORERS
1.
They
are an important part of the umpiring team. Make sure you know where they are
sitting and ensure they are visible at all times.
2.
It
is YOUR responsibility to ensure the score is correct, not theirs! Check at
every break that they agree. Check they have recorded any unusual scores
correctly: that is why you have that notebook.
3.
It
is NOT their job to keep track of the balls remaining in an over!
4.
Make
sure the scorers acknowledge EVERY signal you make (and sometimes there is more
than one acknowledgement required e.g. three times for a no-ball boundary NOT
off the bat, No-Ball; Bye; Boundary: in that order) AND that they acknowledge
each one.
5.
They
must acknowledge the correct signal. I.e. a No-Ball or Wide is called and
signalled to the players when it occurs: NOT to the scorers until the ball
becomes dead: hence you actually call it once and signal it twice. They will
need to wait for clarification of a Bye or Leg-Bye until the ball is dead, as
well.
6.
Make
sure the scorers are aware “it is NOT a boundary until signalled as one” even
if the ball bounces over the line at their feet.
7.
If
a scoreboard is being used then insist it is updated at least every over.
WE ARE READY TO START…WHAT NEXT?
1.
The
Bowlers umpire has some tasks to perform before the start of every session:
2.
He
needs to count the fielders: only 11 allowed and many games have started with
12 or 13 on the field.. The strikers Umpire can also do this as well as
ensuring there are only two behind square leg..
3.
Check
that his colleague is ready.
4.
Scorers
ready?
5.
Bails
in place at both ends: this is often overlooked, especially after lunch.
6.
Batters
ready: is the striker taking guard and hence needs a guide ?
7.
Hand
the ball to the bowler, announce his mode of delivery to the striker. E.g.
“Right arm over”
8.
Call
“Play”.
9.
Be
awake from the first ball! Wickets often fall/appeals can be made quickly in
the first few games of a season and you may feel (and possibly look) silly if
you were day dreaming and missed the play.
THE
BOWLERS UMPIRE
1.
Has
control of the over BUT should not hesitate to consult with his colleague on points
of fact – either verbally or by gesture.
2.
Has
jurisdiction for almost all the ways of being out – except stumping, hit
wicket, and run-out at the strikers end.
3.
Gets
to call the wides and almost all the no-balls – except wicket keeper or fielder
transgressions. Special note: Contrary to popular belief, the bowlers umpire is the only one who can
call no-ball for balls above head height, shoulder height or waist height
(42.6) or other bowling transgressions (42.7 & 42.8). However, the strikers
umpire should assist with an indication of high balls. A good indication is
stick one arm out and call ‘no ball'
4.
For
all the methods of being out, an appeal is required before you can adjudge. You
may have witnessed the best LBW of the season but unless at least one fielder
appeals then all you can do is bite your tongue.
5.
You
should stand so you get a clear view of the striker and a clear view of the
bowling, popping and part of the return crease. Ideally, only your eyes should
move between popping crease and striker during the delivery so that you can
pick up and call No Ball for the bowler
overstepping: but your head stays still. If you stand back from the wicket the
equivalent of your height you will be about right. A bowler can ask you to move
forward or back and you should comply within reason (Law 3.11)
6.
Watch where the ball goes!
Listen! You will
need both senses to detect a nick or slight deviation. With experience you will
be able to tell the sound of bat on ball from bat on ground or shoe etc.
7.
If
the ball is hit move TOWARDS the side it was hit ensuring you are not blocking
a potential run-out and you are in a position to see the run-out.
8.
Watch
for a boundary or catch BUT make sure you also see the running batter ground
their bat behind the popping crease.
9.
Look
for and signal runs short.
10.
If
a catch, had the batters crossed before the catch was finally completed?
11.
Make
sure the scorers know what happened… And a leg bye signal does NOT have the arm
raised.
12.
If
an appeal is made you MUST answer it either by saying NOT OUT or raising the
finger… You cannot simply ignore an appeal because you may not like it: for
instance handled ball and hit twice often create problems as does the occasion
when the batter picks up the ball without permission from a fielder (handled
ball) or kicks it back to a fielder (obstruction). If the appeal is made then
you have to decide, according to the Laws.
13.
An
appeal need not be a raucous shout – one lone voice quietly saying 'Howzat' is
sufficient. BUT until an appeal is made you can never adjudge a batter out. He
may walk of his own accord, which does not require any intervention from you
UNLESS you consider he was in fact not out.
14.
One
appeal covers ALL ways of being out. If you think the appeal was for LBW then
that same appeal is still good for the stumping – a separate appeal is not
required.
15.
Do
not forget to signal to your colleague when 2 good balls remain and watch for
his signal in return.
THE STRIKERS UMPIRE (commonly,
incorrectly, called square leg umpire).
1.
You
can stand WHICHEVER SIDE YOU WISH! You do not have to stand at square leg. And
in many cases you are better standing at point: sun angle, position of leg side
fielders, a runner on for an injured batter.. In the latter case you MUST stand
at point to get a clear view of the runner (who should be at square leg), the
injured batter, and the line of the popping crease – remember, either the runner
or injured batter can be stumped or run-out.
2.
There
is no need to change sides if there is a right and a left batter. As a guide,
it is normal to start the over on the square leg side (assuming normal
circumstances) for the facing striker and stay there for the complete over.
3.
Stand
about 20 - 22 metres from the batter – this is about the same distance as that
between wickets – your eyes will be used to that distance.
4.
You
are not standing at square leg for a rest!:
·
How
many fielders behind square leg?? This MUST be checked EVERY ball.
·
Eyes
immediately back to the batter. Was the ball too high? If so signal to the
Bowlers Umpire – it is HIS duty to call No-ball, NOT yours!
·
If
the keeper is standing up to the wicket watch for transgressions such as taking
the ball in front of the stumps (and many do!) – Law 40.
·
If
the ball is hit watch where it is heading – you may need to help with facts
regarding a boundary or catch decision – BUT also watch for the batter
grounding their bat behind the popping crease when running.
·
Watch
for stumpings and subsequent run-outs.
·
Watch
for hit-wicket. Nothing worse than finding a bail on the ground and not knowing
how it got there… was it the wind or did the batsman dislodge it with his
backfoot?
·
Look
for and signal runs short.
·
Count
the good balls bowled and signal to your colleague when 2 remain and watch for
his signal.
THE MOST IMPORTANT LAW….DEAD BALL
Ask any professional umpire and
he will agree that Law 23, Dead-Ball, is the most important law in the book. If
there is one law you need to know backwards, it is this one.
1.
Many
‘amateur’ umpires make the mistake of starting to re-build the wicket following
an attempted run-out or stumping while the batters are still running or the
fielders are still recovering the ball. The ball could still be ALIVE and you
need to be aware of everything going on: just because one attempt failed does
not mean another cannot be tried.
2.
Where
did the ball end up? If it made it to the boundary then you could be looking at
overthrows.
3.
How
many runs were made prior to the throw? (crossed NOT completed = a run in this
case).
4.
DO
NOT TOUCH ANYTHING until the ball is dead!
5.
Until
the ball is dead, by one of the automatic means or by being called dead (and
there are only certain things you may call dead-ball for: not simply because
you feel like it) you MUST watch what is happening around you and do NOT touch
the wicket or bails.
6.
A
very common error… The ball is thrown back to the bowler by a fielder, without
having become dead by any reason, and the bowler either is not awake or simply
misses it and the umpire, thinking he is helping, catches it, picks it up or
stops it with his foot…….. The ball was still alive and quite often batters
will be aware of this and looking for that extra run! Again, DO NOT TOUCH!
7.
And
the most common error of them all, turning your back on the play to signal to
the scorers while the ball is still alive! This action alone is usually enough
to distinguish a qualified or competent Umpire from an ‘amateur’. Do not signal
anything to the scorers until the ball is dead.
WIDES
Possibly the most contentious
issue for umpires.
1.
Confer
with your colleague – make sure you are both using the same ‘standard’ for
wides. If you have chalk mark the agreed position of wides (off and leg side) on
the popping crease.
2.
Obviously,
if the ball is hit, or hits the batter, or passes between the stumps and the
batter, it is not a wide.
3.
Tell
the Captains what the marks mean and how you intend to use them for wides.
4.
Remember,
the one-day game is designed for the batter.
5.
The
main thing is be consistent with wide calls. If you swap umpires
mid innings then make sure your replacement knows exactly where you have
been calling wides (off and leg).
LBW’s
The second most contentious
issue. It is hard to see what the hassles are over this Law.
There are only a couple of
questions that you need to ask yourself when 11 fielders are in your face
screaming for an appeal. The main thing
is to take your time. Remember also the bowlers have 300 balls in an
innings in which to get the batsmen out: one marginal or bad call from you
and you have ruined the batsman’s Saturday (maybe his or her whole week)! GET IT RIGHT: TAKE YOUR TIME.
1.
It
is usually obvious that an umpire does not know the LBW law if his finger is
already up as the ball makes contact with the pad: and, unfortunately, this
DOES happen a lot!
2.
The
first thing to ask yourself is “did the batsman step (not a foot shuffle or
lean) forward in a positive manner to play a shot?”. If he did then he is NOT OUT. (Note this rule is
applicable only to NHJC games and may not apply at other grades, including
North Harbour Secondary School Cricket and ACA Club Junior Age Group matches).
3.
Then
remember PIPS for each and every
LBW appeal: Pitch, Impact, Played shot, Stumps
a.
Where
did the ball Pitch? I.e. where did
it hit the ground (we will cover full tosses shortly). If it pitched outside
the line of leg stump then Not-Out.
Otherwise…
b.
Where
was the FIRST point of Impact? In
addition, this is where the full toss comes in. For this question, the height
of the impact is irrelevant. If outside the line of leg stump then Not-Out. If
in line with the stumps then move onto the ‘S’. If outside off then…
c. Was a shot Played? If yes then Not-Out. Otherwise …
d. Would the ball have hit the Stumps? And this is where an opinion is
required. This is the ONLY place in
the Laws of Cricket where a decision is made on something that did not actually
happen. In all other cases the decision
is based on a fact, including the earlier LBW questions. A ball pitched short
will most likely go over the top of the stumps. Do not forget that for the
questions above we have had only 9” to work in: the wicket width and a ball
seaming away will move a fair distance before it reaches the wickets.
4. Many batsmen also think
a bowler bowling around the wicket cannot get an LBW. This is not correct (however in coming round the wicket the
bowler is reducing the likelihood of him getting a successful LBW decision). If
you answer the first 3 questions (and they are based on facts) AND in
your opinion the ball would have hit the stumps then the batter is out.
If there is any doubt at all then the batter must be given Not-Out.
5. Make it a habit to
replay every LBW appeal in your mind asking the above questions. (remembering
to watch for subsequent activity such as a potential run-out, or catch: if you think it hit the bat at any stage even
after hitting a pad first).
6. Replay it again in
your mind if you have to: look for reasons why you should not give the batter
out.
THE FIRST QUESTION
YOU SHOULD ASK YOURSELF IS: HOW CAN I SAVE THE BATSMAN NOT HOW CAN I GIVE HIM
OUT.
The LBW decision normally comes very easily as a result if you
take your time, favour the batsman if in doubt and follow the above steps.
ISSUED NOVEMBER 2003
NORTH HARBOUR JUNIOR
CRICKET